LILITH.AEON
(2024)
Did you experienced LILITH.AEON?
Give us your feedback!
Drawing its source from the experience of personal bereavements and inspired by the true story of the youngest cryogenized person, the immersive installation LILITH.AEON questions the future of humanity in the age of transhumanism and artificial intelligence.
This 60-minute experience, which unfolds on the walls of a monumental LED cube, invites the audience to follow the life cycles of Lilith, a virtual being, a reincarnation both digital and poetic, a soul trapped in limbo, suspended between death and a future awakening.
As the audience wanders around the work, it comes to life through the encounter and interaction between the movements of the spectators and the AI's choreographic responses, in a dance where human and machine interact, in a performative ballet that is always new.
Through this visceral experience LILITH.AEON stages the new relationships we have with technology, particularly in the face of the prospect of transcending biological mortality.
What others say...
"I was impressed by how something very heavily driven by tech and software could also be so emotionally compelling because of the artistry of the movements introduced by the dancers.” - Participants
"It felt like I was going into another world and seeing or being part of or being drawn into Lilith's world that she is navigating.” - Audience
"The story of Lilith combined with the AI representation I found immensely moving” - Participants
What press say ...
• The Guardian 'Small step or a giant leap? What AI means for the dance world'
• The Stage 'Royal Ballet choreographer: Dancers have nothing to fear from AI'
• TANZ Dance 'There is intelligent life'
Touring dates
2024
30-31/10/2024 Nuit l'etrange, La Filature Scene National de Mulhouse/KM0/e-nov campus (Mulhouse, France)
2025
15-17/01/2025 TECHFEST, Tobbacco Dock (London, UK)
04-06/12/2025 LILITH.AEON, Maison de Arts Creteil/Festival Nemo (Paris, France)
2026
21-23/05/2026 SPRING Performing Arts Festival (Utrecht, Netherlands)
Format: Immersive Dance XR Installation
Audience members: 40 audience member at the time
Length: 60 minutes
Age: Under 6 year olds welcome but will need to be accompanied by the adult
Our creative journey with Lilith doesn't stop at live performance; it evolves across various mediums and technologies, forming the core of our research into the possibilities of Lilith's reincarnation in the digital realm, interacting with people in new and diverse ways.
Multiple projects surrounding the story of Lilith can be found:
LILITH.AEON @Neo Shibuya TV x New Media Art
LILITH.AEON Genesis Installation
Credits
Creative Team:
Concept, Direction, Choreography, Dance
Aoi Nakamura, Esteban Lecoq
AI and Machine Learning Developer
Daniel Bisig
Lead Technical and Character Artist
Bruce Evans
Technical Artist and Production Manager
Andrew Voller
Unreal Engine and Character Artist
Timothy Devlin
Unreal Engine Artist
Candice Wu
Unreal Engine Developer
Daniel Orchard
Technical Advisor
Ian Williams
Costume Designer
Lara Jensen
Music
Abul Mogard
Dance (R&D)
Tara Jade Samaya
Concept and Tech Artist (R&D)
James Halliwell
Unreal Engine Artist (R&D)
Sinew Zhang
Unreal Engine Artist (R&D)
Rodrigo de Deus
Performance
Lilith.Aeon
Production
AΦE
Partners:
Powered by
SCAN Computers and NVIDIA
Co-produced by
La Filature, Scène nationale de Mulhouse and Studio & Ateliers, E-nov Campus
Supported by
Arts Council England, iCCi – University of Kent, Centre for Dance Research - Coventry University and Visual Elements
LILITH.AEON is part of the project REBOOT which was supported by
Innovate UK, Sadler’s Wells, Creative XR powered by Digital Catapult and Arts Council England, EPSON, Supatex, Reinbeckhallen, Holotronica, Scalable Display, TECE, Blackcam System, Jasmin Vardimon Company, Rambert, Epic Games, Kent County Council, residency program “La Fabrique Chaillot” – Chaillot – Théâtre National de la Danse, South East Dance, Dance4, Ashford Borough Council, Interact Lab, The Game of Life, Theatre Delicatessen, Stafford Perkins, RebusFarm
Special thanks to artists, researchers, producers, creative companies and supporters who supported and consulted on this project.
In memory of
Matheryn Naovaratpong, Emiko Nakamura and Suzane Fourmi