LILITH.AEON

(2024)
ArtificialIntelligence
Chatbot
Dance
Immersive
Interactive
Virtualbeing

Driven by AI and audience interaction, LILITH.AEON is a ground-breaking XR dance touring production exploring future humanity.

The narrative of LILITH.AEON is inspired by transhumanism and the real-life story of the youngest cryogenised person and it questions our potential future life cycle and the transformation from physical being to data.

It is a durational immersive performative installation where the story unfolds on a large LED cube as a direct result of the character’s real-time interaction with the audience made possible by seamless use of the cutting-edge technologies like Unreal Engine, motion capture, AI, Machine Learning and 3D animation.

What others say...
"I was impressed by how something very heavily driven by tech and software could also be so emotionally compelling because of the artistry of the movements introduced by the dancers.” - Participants

"It felt like I was going into another world and seeing or being part of or being drawn into Lilith's world that she is navigating.” - Audience

"The story of Lilith combined with the AI representation I found immensely moving” - Participants

Format: Immersive Dance XR Installation
Audience members: 40 audience member at the time
Length: 60 minutes
Age: Under 6 year olds welcome but will need to be accompanied by the adult

Our creative journey with Lilith doesn't stop at live performance; it evolves across various mediums and technologies, forming the core of our research into the possibilities of Lilith's reincarnation in the digital realm, interacting with people in new and diverse ways.

Multiple projects surrounding the story of Lilith can be found:

LILITH.AEON – Genesis NFTs
LILITH.AEON @Neo Shibuya TV x New Media Art
LILITH.AEON Genesis Installation

ArtificialIntelligence
Chatbot
Dance
Immersive
Interactive
Virtualbeing

Credits

Creative Team:
Concept, Direction, Choreography, Dance
Aoi Nakamura, Esteban Lecoq
AI and Machine Learning Developer
Daniel Bisig
Lead Technical and Character Artist
Bruce Evans
Technical Artist and Production Manager
Andrew Voller
Unreal Engine and Character Artist
Timothy Devlin
Unreal Engine Artist
Candice Wu
Unreal Engine Developer
Daniel Orchard
Technical Advisor
Ian Williams
Costume Designer
Lara Jensen
Music
Abul Mogard
Dance (R&D)
Tara Jade Samaya
Concept and Tech Artist (R&D)
James Halliwell
Unreal Engine Artist (R&D)
Sinew Zhang
Unreal Engine Artist (R&D)
Rodrigo de Deus
Performance
Lilith.Aeon
Production
AΦE
Partners:
Powered by
SCAN Computers and NVIDIA
Coproduction
La Filature Scène Nationale de Mulhouse
Supported by
Arts Council England, iCCi – University of Kent, Centre for Dance Research - Coventry University and Visual Elements
R&D (2017-2023) supported by
Innovate UK, Sadler’s Wells, Creative XR powered by Digital Catapult and Arts Council England, EPSON, Supatex, Reinbeckhallen, Holotronica, Scalable Display, TECE, Blackcam System, Jasmin Vardimon Company, Rambert, Epic Games, Kent County Council, residency program “La Fabrique Chaillot” – Chaillot – Théâtre National de la Danse, South East Dance, Dance4, Ashford Borough Council, Interact Lab, The Game of Life, Theatre Delicatessen, Stafford Perkins, RebusFarm
Special thanks to artists, researchers, producers, creative companies and supporters who supported and consulted on this project.
In memory of
Matheryn Naovaratpong, Emiko Nakamura and Suzane Fourmi

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