REBOOT R&D

(2020 Prototype)
Architecture
ArtificialIntelligence
Biotechnology
Dance
Immersive
Interactive
Theatre

Step into a surreal future world where time and space bend and boundaries between audience and performers are blurred. Designed as a triptych REBOOT confronts and connects humans to machines so they become one. The AI technology interacts with the audience who become performers impacting the narrative, as invisible mechanisms translate their human emotions into actions.

REBOOT was born from a desire to reimagine the audience’s journey and experience of a performance. Built as a triptych, it moves away from traditional theatre shows to offer a more complete experience on and off the stage..

We have gathered a stellar team from the fields of dance, Artificial Intelligence, Architecture and Motion designs to break the boundaries of live performance and completely reinvent audience experience.

Synopsis
Lilith is a cryogenically frozen child, a soul trapped in limbo, suspended between death and a future reawakening. Based on the true story of Matheryn Naovaratpong, the youngest human to be cryogenized, REBOOT questions our notions of life, death and the space in between.

AΦE invites you to step into a surreal future world where time and space bend and boundaries between audience and performers are blurred.

R&D support received since 2017 from Sadler’s Wells, Creative XR powered by Digital Catapult and Arts Council England, EPSON, Supatex, Reinbeckhallen, Holotronica, Scalable Display, TECE, Blackcam System, Jasmin Vardimon Company, Rambert, Epic Games, Kent County Council, residency program “La Fabrique Chaillot” – Chaillot – Théâtre National de la Danse (Paris), South East Dance, Dance4, Ashford Borough Council, Interact Lab (Sussex University), The Game of Life, Theatre Delicatessen and Stafford Perkins.

Architecture
ArtificialIntelligence
Biotechnology
Dance
Immersive
Interactive
Theatre

Credits

Artistic Directors & Choreographers
Esteban Lecoq and Aoi Nakamura
Costume Designer
Lara Jensen
Costume Designer’s Assistant
Minnie Henshaw
Wearable Designer
Ling Tan
AI Developer
Pedro Omedas, Paul Verschure, SPECS Lab
Set Designer
bewegende Architekturmanufaktur GesbR
Motion Designer
Niels Prayer
Real Time Artist
Bear Winter Perreau
Choreography created with and performed by
Tara Jade Samaya, Paul Vickers and BALLU by Dr. Dennis Hong
Prototype Documentation Audience
Michelle Rieck (Part 1), Linda Peterkopa (Part 2)
Producer
Hannes Nimpuno
Assistant Producer
Linda Peterkopa
Company Producer
Ornella Salloum
Production Manager
Simon MacColl
R&D support received since 2017 from
Sadler’s Wells, Creative XR powered by Digital Catapult and Arts Council England, EPSON, Supatex, Reinbeckhallen, Holotronica, Scalable Display, TECE, Blackcam System, Jasmin Vardimon Company, Rambert, Epic Games, Kent County Council, residency program “La Fabrique Chaillot” – Chaillot – Théâtre National de la Danse (Paris), South East Dance, Dance4, Ashford Borough Council, Interact Lab (Sussex University), The Game of Life, Theatre Delicatessen and Stafford Perkins.

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