(Online) AI driven dance artwork LILITH.AEON Case Study and Q&A: Creative Journey with motion capture, AI and Unreal Engine

Saturday 27 April, 2024
7:30 to 8:30 pm GMT

Join AΦE (AE) for an online session featuring international artists, creators, and technologists as they delve into the captivating journey behind their groundbreaking creation 'LILITH.AEON'. This AI-enhanced XR dance piece, powered by leading technology company Scan Computers and NVIDIA, invites you to embark on an exploration of their innovative approach, weaving together Motion Capture, AI, Machine Learning, and Unreal Engine to craft a groundbreaking fusion of art and technology experience.

Gain invaluable insights into the creative process, uncover insider tips, and discover practical strategies for integrating these revolutionary technologies into your projects.

This session is open to professionals and enthusiasts alike, welcoming anyone intrigued by the evolving landscape of art and technology. Tailored to inspire and empower all who seek to stay at the forefront of innovation. Don't miss this opportunity to fuel your creative endeavours and stay informed about the latest trends shaping our digital future.


Age recommendation: 16+
Concept, Direction, Choreography, Dance: Aoi Nakamura and Esteban Lecoq
Unreal Engine and Character Artist: Timothy Devlin
Unreal Engine Artist: Candice Wu


About LILITH.AEON: https://aoiesteban.com/project/lilithaeon/

Preview documentary film: https://vimeo.com/925210197

Driven by AI and audience interaction, LILITH.AEON is a ground-breaking XR dance touring production exploring future humanity.

The narrative of LILITH.AEON is inspired by transhumanism and the real-life story of the youngest cryogenised person and it questions our potential future life cycle and the transformation from physical being to data.

It is a durational immersive performative installation where the story unfolds on a large LED cube as a direct result of the character’s real-time interaction with the audience made possible by seamless use of the cutting-edge technologies like Unreal Engine, motion capture, AI, Machine Learning and 3D animation.

Production: AΦE


Powered by: Scan Computers and NVIDIA

Coproduction: La Filature Scène Nationale de Mulhouse

Supported by: Arts Council England, Innovate UK, Institute of Cultural and Creative Industries – University of Kent, Creative Technology, Centre for Dance Research - Coventry University and Visual Elements

R&D (2017-2023) supported by Sadler’s Wells, Creative XR powered by Digital Catapult and Arts Council England, EPSON, Supatex, Reinbeckhallen, Holotronica, Scalable Display, TECE, Blackcam System, Jasmin Vardimon Company, Rambert, Epic Games, Kent County Council, residency program “La Fabrique Chaillot” – Chaillot – Théâtre National de la Danse, South East Dance, Dance4, Ashford Borough Council, Interact Lab, The Game of Life, Theatre Delicatessen, Stafford Perkins and RebusFarm.

Special thanks to artists, researchers, producers, creative companies and supporters who supported and consulted on this project.

In memory of:
Matheryn Naovaratpong, Emiko Nakamura and Suzane Fourmi

Copyright © Adrenaline and Endorphin Productions Ltd 2016-2024. All Rights Reserved.

Adrenaline and Endorphin Productions Ltd is the author and creator of this XR Dance experience and all national laws giving effect thereto, and for the purposes of copyright law in the United Kingdom. Unauthorised duplication, distribution or exhibition may result in civil liability and criminal prosecution.

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Location: Rue de la Gironde, 72190 Coulaines, France (map)
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